diff --git a/docs/02-setup-main-game/05-main-scene/18-Gamble.md b/docs/02-setup-main-game/05-main-scene/18-Gamble.md index b110d6b..5cdbe0e 100644 --- a/docs/02-setup-main-game/05-main-scene/18-Gamble.md +++ b/docs/02-setup-main-game/05-main-scene/18-Gamble.md @@ -77,6 +77,14 @@ Place the node in the following scene structure: - `gamble-background-portrait` : [Setup Background Portrait](/docs/setup-main-game/main-scene/background#3-setup-background-portrait) -2. trong cả node `gamble-background-landscape` and `gamble-background-portrait` đều add `orientation-ui-controller` +2. Attach the `orientation-ui-controller` component to both `gamble-background-landscape` and `gamble-background-portrait` nodes. + 3. The `gamble-background-portrait` node has a dedicated component for portrait mode: - More info: [Node Spawner](/docs/faqs/setup-cocos-scene#node-spawner) \ No newline at end of file + ![gamble-background-portrait](../img/05-main-scene/gamble/gamble-portrait-component.png) + + This component handles properties and logic specific to the portrait layout. + +## Game Result Example + +Make sure the main scene includes the Win Limit Panel. +🔗 More Info [Game Result](/docs/setup-main-game/main-scene/win-limit#gamble-win-limit) \ No newline at end of file diff --git a/docs/02-setup-main-game/img/05-main-scene/gamble/gamble-portrait-component.png b/docs/02-setup-main-game/img/05-main-scene/gamble/gamble-portrait-component.png new file mode 100644 index 0000000..1eebc35 Binary files /dev/null and b/docs/02-setup-main-game/img/05-main-scene/gamble/gamble-portrait-component.png differ