diff --git a/docs/02-setup-main-game/05-main-scene/02-background.md b/docs/02-setup-main-game/05-main-scene/02-background.md index 1a6183c..0a2c0de 100644 --- a/docs/02-setup-main-game/05-main-scene/02-background.md +++ b/docs/02-setup-main-game/05-main-scene/02-background.md @@ -7,6 +7,7 @@ sidebar_position: 2 Is the visual scenery that appears behind the gameplay elements. --- +## Overivew The background consists of 2 parts: **Landscape** and **Portrait**. @@ -18,25 +19,25 @@ The background consists of 2 parts: **Landscape** and **Portrait**. |**Background Landscape**
![Background Overview Landscape](./img/02-background/bg-overview-landscape-3.png)|
![Background Overview Landscape](./img/02-background/bg-overview-landscape-1.png)|
![Background Overview Landscape](./img/02-background/bg-overview-landscape-2.png)| |**Background Portrait**
![Background Overview Portrait](./img/02-background/bg-overview-portrait-2.png)||
![Background Overview Portrait](./img/02-background/bg-overview-portrait-1.png)| -### 1. Prepare the assets +## 1. Prepare the assets | | Assets | Description | |:-:|--------------|---------| |**Static**
|![Background Prepare Landscape](./img/02-background/bg-prepare-assets-static.png)|Static background is necessary for the game| |**Animation**
|![Background Prepare Portrait](./img/02-background/bg-prepare-assets-anim.png)|Animation background may or may not be present, depending on the game design| -### 2. Setup Background Landscape +## 2. Setup Background Landscape We use sprite frame background for landscape from prepared assets. ![Background Setup Landscape](./img/02-background/bg-setup-landscape.png) -### 3. Setup Background Portrait +## 3. Setup Background Portrait We use sprite frame background for mobile from prepared assets. ![Background Setup Portrait](./img/02-background/bg-setup-portrait.png) -### 4. Setup Background Animation +## 4. Setup Background Animation If the game have design animation for background, we will do this step. diff --git a/docs/02-setup-main-game/05-main-scene/07-item-description.md b/docs/02-setup-main-game/05-main-scene/07-item-description.md index e08ea93..fd69b28 100644 --- a/docs/02-setup-main-game/05-main-scene/07-item-description.md +++ b/docs/02-setup-main-game/05-main-scene/07-item-description.md @@ -4,8 +4,25 @@ sidebar_position: 7 # Item Description -> To be Add +Provides players with detailed information about each item of the game. + --- -> To be Add \ No newline at end of file +## Overview + +![Item Description Overview](./img/07-item-description/overview.png) + +## Prepare the assets +| Assets | Description | +|--------|-------------| +|![Info Page Prepare Assets](./img/07-item-description/prepare-assets-1.png)|Used to setup background| +|![Info Page Prepare Assets](./img/07-item-description/prepare-assets-2.png)|Used to setup for static symbol| +|![Info Page Prepare Assets](./img/07-item-description/prepare-assets-3.png)|Used to setup for animation symbol| + +## Setup Prefabs Item Description + +| Step | Action | Description | Image Reference | +| :--: | :----- | :---------- | :-------------: | +| 1 | Locate all template prefabs need for **Item Description** | Search for the `template-item-description` prefab | ![Locate Prefabs](./img/07-item-description/prepare-prefabs-1.png) | +| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/07-item-description/prepare-prefabs-2.png) | \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/09-info-page.md b/docs/02-setup-main-game/05-main-scene/09-info-page.md deleted file mode 100644 index 0b0ff5a..0000000 --- a/docs/02-setup-main-game/05-main-scene/09-info-page.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -sidebar_position: 9 ---- - -# Info Page - -Info Page (Information Page) provides players with essential details about how the game works. It helps players understand the rules, features, symbols, payout structures, and other gameplay mechanics. - ---- - -## Paytable - -Shows the value of each symbol and how much players can win from different combinations. - -## Special Feature - -Describes bonus rounds, free spins, jackpots, or other special win features. - -## Gamble Feature - -The Gamble Feature is a special option that allows players to risk their recent winnings for a chance to multiply them. - -## Game Rules - -Explains the basic mechanics and objectives of the game. - -## Winning Lines or Ways - -This section shows the valid winning combinations or paylines. - -> To be added \ No newline at end of file diff --git a/docs/02-setup-main-game/05-main-scene/09-info-pages.md b/docs/02-setup-main-game/05-main-scene/09-info-pages.md new file mode 100644 index 0000000..8ec2b19 --- /dev/null +++ b/docs/02-setup-main-game/05-main-scene/09-info-pages.md @@ -0,0 +1,100 @@ +--- +sidebar_position: 9 +--- + +# Info Pages + +Info Pages (Information Pages) provide players with essential details about how the game works. It helps player understand the rules, features, symbols, payout structures, and other gameplay mechanics. + +--- +## Overivew + +- **Desktop** consists Paytable and Rules in **Info Pages**. +- **Mobile** is divided into 2 parts Paytable and Rules + +|Desktop | Mobile | +|:------:|:------:| +|![Background Overview Landscape](./img/09-info-page/overview-desktop-1.png)|![Background Overview Landscape](./img/09-info-page/overview-mobile-1.png)| +|![Background Overview Landscape](./img/09-info-page/overview-desktop-2.png)
![Background Overview Landscape](./img/09-info-page/overview-desktop-3.png)|![Background Overview Portrait](./img/09-info-page/overview-mobile-2.png)| + +## Prepare the assets +| Assets | Description | +|--------|-------------| +|![Info Page Prepare Assets](./img/09-info-page/prepare-assets-1.png)|Used to setup **Rules** or image in RichText| +|![Info Page Prepare Assets](./img/09-info-page/prepare-assets-2.png)|Used to setup **Paytable**| + +## Setup Prefabs Desktop + +| Step | Action | Description | Image Reference | +| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: | +| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-desktop-1.png) | +| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-desktop-2.png) | +| 3 | Get settings config| - Run DevTools on Browser.
- On tab Console, find message with **event** = `config`.
- Get values in context = `paytable` to setup for Item Payout with Item name and Odds | ![Info Page Prepare Assets](./img/09-info-page/prepare-setting-config.png) | + +### desktop-info-panel + + | Step | Action | Image Reference | + | :--: | :----- | :-------------: | + | 1 | Change **Color** in `page-background` follow the game design..| ![Locate Prefabs](./img/09-info-page/configure-panel-1.png) | + | 2 | Change **Color** in `menu-header-background` follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-panel-2.png) | + | 3 | Update **Prefab** in `paytable-content` from prepared prefabs. | ![Locate Prefabs](./img/09-info-page/configure-panel-3.png) || + | 4 | Update **Prefab** in `rules-content` from prepared prefabs..| ![Locate Prefabs](./img/09-info-page/configure-panel-4.png) | + +### desktop-paytable-content + +- Paytable: Consist **Item with Payout** and **Item with Description** + + ![Locate Prefabs](./img/09-info-page/configure-paytable-1.png) ![Locate Prefabs](./img/09-info-page/configure-paytable-2.png) + + - Setup **Item with Payout** + + | Step | Action | Image Reference | + | :--: | :----- | :-------------: | + | 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.| ![Locate Prefabs](./img/09-info-page/configure-item-payout-1.png) | + | 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. | ![Locate Prefabs](./img/09-info-page/configure-item-payout-2.png) | + | 3 | Change **Color** in
`multi-x...`
`oods-x...`
follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-item-payout-3.png) || + | 4 | - Change **Font** and **Font Size** in
`multi-x...`
`oods-x...`
follow the game design.
- Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.| ![Locate Prefabs](./img/09-info-page/configure-item-payout-4.png) | + + - Setup **Item with Description** + + | Step | Action | Image Reference | + | :--: | :----- | :-------------: | + | 1 | Setup Item with **Name** follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-item-description-1.png) | + | 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. | ![Locate Prefabs](./img/09-info-page/configure-item-description-2.png) | + | 3 | Change **String** in `description` follow the game design. | ![Locate Prefabs](./img/09-info-page/configure-item-description-3.png) | + +- Feature Game: + + Depending on each game, there will be different feature: **FREESPIN BONUS**, **BONUS FEATURE**, ... + + - Title : Change **String** and **Color** in `freespins-bonus-title` follow the game design. + - Image : Setup **Sprite Frame** `freespins-bonus-image-...` use from prepared assets. + - Description: Change **String** in `freespins-bonus-description` ollow the game design. + +| Overivew | Configure | +| :--------------: | :------------------: | +| ![Locate Prefabs](./img/09-info-page/configure-feature-game-1.png) | ![Locate Prefabs](./img/09-info-page/configure-feature-game-2.png) | +| ![Locate Prefabs](./img/09-info-page/configure-feature-game-3.png) | ![Locate Prefabs](./img/09-info-page/configure-feature-game-4.png) | + +### desktop-rules-content + There are 2 types: **LINES** and **DYNAWAYS** + 1. Setup **Sprite Frame** in `lines-image` from prepared assets. + 2. Change **Color** in `lines-title` follow game desgin. + 3. If the game is **Dynaways** + - Change **String** in `lines-title` is **DYNAWAYS**. + - Enable and update **String** in `lines-description`. + +| Overivew | Configure | +| :--------------: | :------------------: | +| ![Locate Prefabs](./img/09-info-page/configure-rules-1.png) | ![Locate Prefabs](./img/09-info-page/configure-rules-2.png) | +| ![Locate Prefabs](./img/09-info-page/configure-rules-3.png) | ![Locate Prefabs](./img/09-info-page/configure-rules-4.png) | + +## Setup Prefabs Mobile + +| Step | Action | Description | Image Reference | +| :--: | :----- | :---------- | :-------------: | +| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab |![Locate Prefabs](./img/09-info-page/prepare-prefabs-mobile-1.png) | +| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. | ![Locate Prefabs](./img/09-info-page/prepare-prefabs-mobile-2.png) | +| 3 | Configure prefabs| We will do the same as configure for desktop. | | +| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. | ![Locate Prefabs](./img/09-info-page/configure-prefab-mobile-1.png) | +| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. | ![Locate Prefabs](./img/09-info-page/configure-prefab-mobile-2.png) | diff --git a/docs/02-setup-main-game/05-main-scene/img/07-item-description/overview.png b/docs/02-setup-main-game/05-main-scene/img/07-item-description/overview.png new file mode 100644 index 0000000..6df4152 Binary files /dev/null and b/docs/02-setup-main-game/05-main-scene/img/07-item-description/overview.png differ diff --git a/docs/02-setup-main-game/05-main-scene/img/07-item-description/prepare-assets-1.png b/docs/02-setup-main-game/05-main-scene/img/07-item-description/prepare-assets-1.png 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