diff --git a/docs/02-setup-main-game/05-main-scene/07-item-description.md b/docs/02-setup-main-game/05-main-scene/07-item-description.md
index e08ea93..fd69b28 100644
--- a/docs/02-setup-main-game/05-main-scene/07-item-description.md
+++ b/docs/02-setup-main-game/05-main-scene/07-item-description.md
@@ -4,8 +4,25 @@ sidebar_position: 7
# Item Description
-> To be Add
+Provides players with detailed information about each item of the game.
+
---
-> To be Add
\ No newline at end of file
+## Overview
+
+
+
+## Prepare the assets
+| Assets | Description |
+|--------|-------------|
+||Used to setup background|
+||Used to setup for static symbol|
+||Used to setup for animation symbol|
+
+## Setup Prefabs Item Description
+
+| Step | Action | Description | Image Reference |
+| :--: | :----- | :---------- | :-------------: |
+| 1 | Locate all template prefabs need for **Item Description** | Search for the `template-item-description` prefab |  |
+| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
\ No newline at end of file
diff --git a/docs/02-setup-main-game/05-main-scene/09-info-pages.md b/docs/02-setup-main-game/05-main-scene/09-info-pages.md
index 6d7a85c..8ec2b19 100644
--- a/docs/02-setup-main-game/05-main-scene/09-info-pages.md
+++ b/docs/02-setup-main-game/05-main-scene/09-info-pages.md
@@ -27,55 +27,74 @@ Info Pages (Information Pages) provide players with essential details about how
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :---------------------------------------------------------------------------------------------: |
-| 1 | Locate all template prefabs need for **Info Page Desktop** | Search for the `desktop-hyper-info-panel` prefab |  |
+| 1 | Locate all template prefabs need for **Info Pages Desktop** | Search for the `desktop-hyper-info-panel` prefab |  |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
-| 3 | Get settings config| - Run DevTools on Browser.
- On tab Console, find message with **event** = `config`.
- Get values in context = `paytable` to setup for Item Payout with Item name and Odds |  |
+| 3 | Get settings config| - Run DevTools on Browser.
- On tab Console, find message with **event** = `config`.
- Get values in context = `paytable` to setup for Item Payout with Item name and Odds |
 |
### desktop-info-panel
-
- Change color `page-background`, `menu-header-background` follow the game design.
- 
+ | Step | Action | Image Reference |
+ | :--: | :----- | :-------------: |
+ | 1 | Change **Color** in `page-background` follow the game design..|
 |
+ | 2 | Change **Color** in `menu-header-background` follow the game design. |  |
+ | 3 | Update **Prefab** in `paytable-content` from prepared prefabs. |  ||
+ | 4 | Update **Prefab** in `rules-content` from prepared prefabs..|  |
### desktop-paytable-content
- Paytable: Consist **Item with Payout** and **Item with Description**
-  
+  
-| Action | Item with Payout | Item with Description|
-| ------ | :--------------: | :------------------: |
-| Setup Item with **Name** and **Odds** follow the game design. |  |  |
-| Setup sprite frame `item-display` same name with Item from prepared assets. |  |  |
-| Change color **odds value** follow the game design. |  ||
-| Change **description** follow the game design. | |  |
+ - Setup **Item with Payout**
+
+ | Step | Action | Image Reference |
+ | :--: | :----- | :-------------: |
+ | 1 | Setup Item with **Item Name** and **Odds Items** follow the game design.|
 |
+ | 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
+ | 3 | Change **Color** in
`multi-x...`
`oods-x...`
follow the game design. |  ||
+ | 4 | - Change **Font** and **Font Size** in
`multi-x...`
`oods-x...`
follow the game design.
- Use [Bitmap Font Creator](http://localhost:3000/docs/category/game-asset-structure) to create Font Bitmap if you need it.|  |
-- Feature Game: Depending on each game, there will be different features. Includes of 3 parts
- - Title : Change Text and Color follow the game design.
- - Image : Use from prepared assets.
- - Description: Change Text follow the game design.
+ - Setup **Item with Description**
+
+ | Step | Action | Image Reference |
+ | :--: | :----- | :-------------: |
+ | 1 | Setup Item with **Name** follow the game design. |
 |
+ | 2 | Setup **Sprite Frame** in `item-display` same name with item from prepared assets. |  |
+ | 3 | Change **String** in `description` follow the game design. |  |
+
+- Feature Game:
+
+ Depending on each game, there will be different feature: **FREESPIN BONUS**, **BONUS FEATURE**, ...
+
+ - Title : Change **String** and **Color** in `freespins-bonus-title` follow the game design.
+ - Image : Setup **Sprite Frame** `freespins-bonus-image-...` use from prepared assets.
+ - Description: Change **String** in `freespins-bonus-description` ollow the game design.
| Overivew | Configure |
| :--------------: | :------------------: |
-|  |  |
-|  |  |
+|  |  |
+|  |  |
### desktop-rules-content
-
- 1. Add new Node is child of `lines` name `lines-image` with **Sprite** Component
- 2. Use sprite frame **lines** from prepared assets.
- 3. Description: Change Text follow the game design.
+ There are 2 types: **LINES** and **DYNAWAYS**
+ 1. Setup **Sprite Frame** in `lines-image` from prepared assets.
+ 2. Change **Color** in `lines-title` follow game desgin.
+ 3. If the game is **Dynaways**
+ - Change **String** in `lines-title` is **DYNAWAYS**.
+ - Enable and update **String** in `lines-description`.
| Overivew | Configure |
| :--------------: | :------------------: |
-|  |  |
+|  |  |
+|  |  |
## Setup Prefabs Mobile
| Step | Action | Description | Image Reference |
| :--: | :----- | :---------- | :-------------: |
-| 1 | Locate all template prefabs need for **Info Page Mobile** | Search for the `mobile-ui` prefab |  |
+| 1 | Locate all template prefabs need for **Info Pages Mobile**| Search for the `mobile-ui` prefab |
 |
| 2 | Clone assets| Copy/Pase to game assets location, then rename the copied prefabs by removing unnecessary prefixes. |  |
| 3 | Configure prefabs| We will do the same as configure for desktop. | |
| 4 | Locate **Paytable** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-paytable-content-spawner` in `mobile-ui` prefab. |  |
-| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. |  |
+| 5 | Locate **Rules** spawner position in `mobile-ui`, then use prefab configured.| Search for the `mobile-rule-content-spawner` in `mobile-ui` prefab. |
 |
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