diff --git a/docs/02-setup-main-game/05-main-scene/13-game-logo.md b/docs/02-setup-main-game/05-main-scene/13-game-logo.md
index ac081a4..31a3108 100644
--- a/docs/02-setup-main-game/05-main-scene/13-game-logo.md
+++ b/docs/02-setup-main-game/05-main-scene/13-game-logo.md
@@ -4,7 +4,7 @@ sidebar_position: 13
# Game Logo
-### Overview
+## Overview
The game logo is a crucial branding element that must be consistently displayed across all platforms and orientations.
| Platform | Orientation | Preview |
@@ -13,7 +13,9 @@ The game logo is a crucial branding element that must be consistently displayed
| Mobile | Landscape |  |
| Mobile | Portrait |  |
-### Logo Settings
+## Implementation
+
+### Prepare Assets
#### 1. Core Setup
Location: `assets\core-assets\hyper-core\packages\hyper-logo-animation`
@@ -57,7 +59,7 @@ onLoad: function () {

-### Platform-Specific Setup
+### Setup
#### Desktop Configuration
diff --git a/docs/02-setup-main-game/05-main-scene/17-win-limit.md b/docs/02-setup-main-game/05-main-scene/17-win-limit.md
index db3b517..6ed6bc8 100644
--- a/docs/02-setup-main-game/05-main-scene/17-win-limit.md
+++ b/docs/02-setup-main-game/05-main-scene/17-win-limit.md
@@ -6,7 +6,7 @@ description: Display limit win
# Win Limit
-### Overview
+## Overview
#### Win Limit
@@ -22,13 +22,15 @@ description: Display limit win
---
-### Prefab Location
+### Prepare Assets
+
+#### Prefab Location
| Path | Prefab Name |
|----------------------------------------------------------|------------------------------|
| `assets/core-assets/hyper-core/packages/present/prefabs` | `present-win-limit-reached` |
-### Scene Hierarchy
+#### Scene Hierarchy
Place the prefab in the following scene structure:
@@ -43,7 +45,9 @@ Canvas
---
-### Asset Setup
+### Setup
+
+#### Assets
- Drag and drop the required image onto the node in the editor:
@@ -58,7 +62,7 @@ Canvas
| `text-continue` | `continue` |
-### Font
+#### Font
- Use a **custom font** to match the win label style for your game theme.
diff --git a/docs/02-setup-main-game/05-main-scene/18-Gamble.md b/docs/02-setup-main-game/05-main-scene/18-Gamble.md
index 0a50bad..5cdbe0e 100644
--- a/docs/02-setup-main-game/05-main-scene/18-Gamble.md
+++ b/docs/02-setup-main-game/05-main-scene/18-Gamble.md
@@ -6,18 +6,22 @@ description: Display Gamble
# Gamble
-### Overview
+## Overview
**Gamble** in slot games is a feature that lets players risk their winnings for a chance to double (or multiply) them, usually by guessing a card color.
| Device Type | Preview |
|---------------|-----------------------------------------------------------------------------|
-| Desktop |  |
-| Landscape |  |
-| Portrait |
|
+| Desktop |  |
+| Landscape |  |
+| Portrait | |
-### Scene Hierarchy
+## Implementation
+
+### Prepare Assets
+
+#### Scene Hierarchy
Place the node in the following scene structure:
@@ -38,20 +42,21 @@ Place the node in the following scene structure:
└── [gamble-loader]
```
-  |
+  |
---
-### Gamble Setup
+### Setup
- In node component include:
- 
+
-#### `gamble-loader`
+#### Components
+**`gamble-loader`**
- A component for managing the loading and unloading of gambling scenes in a game.
| Property | Type | Description |
@@ -59,4 +64,27 @@ Place the node in the following scene structure:
| nodeBackground | cc.Node | Background node reference |
| sceneGamble | String | Name of the gamble scene |
| rootGambleName | String | Root node name for the gamble scene |
-| rootGamble | Node | Runtime reference to the gamble root node (initialized in ctor) |
+
+
+**`gamble-panel-mobile-scaler`**
+
+#### Backgrounds
+
+
+
+1. Use background scenes for the gamble feature:
+ - `gamble-background-landscape` : [Setup Background Landscape](/docs/setup-main-game/main-scene/background#2-setup-background-landscape)
+
+ - `gamble-background-portrait` : [Setup Background Portrait](/docs/setup-main-game/main-scene/background#3-setup-background-portrait)
+
+2. Attach the `orientation-ui-controller` component to both `gamble-background-landscape` and `gamble-background-portrait` nodes.
+ 3. The `gamble-background-portrait` node has a dedicated component for portrait mode:
+
+ 
+
+ This component handles properties and logic specific to the portrait layout.
+
+## Game Result Example
+
+Make sure the main scene includes the Win Limit Panel.
+🔗 More Info [Game Result](/docs/setup-main-game/main-scene/win-limit#gamble-win-limit)
\ No newline at end of file
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